![]() “Because, honestly, it was mostly just, we had a slightly inaccurate content warning for a few days. “I’m sad that people think was controversial,” Kitfox co-founder Tanya Short tells Fanbyte. The original warning, shown at the beginning of the game, said the dating sim/dungeon crawler “may include references to unwanted advances, stalking, and other forms of emotional manipulation.” The “may” was doing a lot of heavy lifting, as the stalking storyline was actually the game’s main plot.įollowing the criticism, the content warning was updated, but the floodgates were opened up for Boyfriend Dungeon to become a case study in the effectiveness of content warnings, and weaponizing the issue to tear down games that were inclusive, sometimes by people these games are for. Our playthrough was probably about 6 to 8 hours, but you can extend the game for a longer time by dating everyone to the point of maxing out their abilities/stats.It’s been a year since Boyfriend Dungeon came under fire online at launch for a content warning that developer Kitfox Games admits was insufficient. Pick it up if you're even a little bit curious and looking to date your weapons to unlock skills and have a good time. There were a few girls and even a non-binary person, which was pretty dope. The game itself is fun! Lots of characters to date (9 of them) and one of them is even a cat! Something else that also surprised me was that the game was populated with more than just boys to date. This is sort of a Westworld/Palm Springs sort of situation, and it shows a lot about the kind of person you are.īut enough about that sort of ideological question. My mentality about it, however, was that even if nothing matters because it is all just a game, the choices we make are still a reflection of ourselves and we still have to live with those choices. Sometimes, you wanna offer someone who doesn't like chocolate some heart shaped chocolates just to see what they would do. After all, the charm of many dating sims isn't just about what the right reaction and dialogue choice is, but sometimes it is nice to discover what the developer has in store behind some of the doors that are obviously marked "wrong choice". We wouldn't have full blown out arguments or anything, but she would ask me how I would want to reply to certain situations and I would tell her I didn't want to feed into what the villain did and give him any sort of attention or acknowledgement, but I could see how that would be sort of not fun. While my GF wanted to instigate situations in order to discover more of the dialogue, I personally played the game more similarly to how I would handle those sort of situations in real life. Me and my girlfriend did have sort of an argument with how to handle his character in our playthrough. I feel really bad for him, and kinda disappointed with people. He's just a voice actor, and the villain he portrays has no bearing on the kind of person that he is. Obviously, nothing could be further from the truth. Some fans of the game even went so far as to shame the voice actor who portrays him, telling him that he's a bad person for doing this sort of work. Apparently, a lot of people were triggered with the way the game sets up its stalker antagonist. There is a bit of "controversy" when it comes to the villain of the game. I played the game primarily with my girlfriend and we had a lot of fun geeking out over the characters. I can tell the game was made with a lot of love. ![]() The people are charming and the voice acting makes the characters really spring to life. Some weapons are faster than others, and offer different effects when it comes to stun, critical, confusion, burning damage, etc. The game plays well! The dungeon elements are charming and wonderful, and the way many weapons play out in the dungeon are fun and diverse enough to offer real significant changes in playstyle. But having your answers be vague and ambiguous in meaning is not something that happens in real life. I guess, the same can be true of real people. Certain choices can be interpreted in a multitude of ways, and knowing the "right" answer is difficult. I guess I need more solid gameplay elements instead of JUST a dating sim, so I felt right at home playing Boyfriend Dungeon.įirstly, I'd say that the game suffers from pretty much all dating sim problems. Feel the Magic X/Y and Rub Rabbits were one of my favorite titles in the DS era, and one of the first games I bought and enjoyed on the PS1 was Thousand Arms, though I could not get into Kawato Shoujo, even though I was very excited about it when the art surfaced on 4chan before the game was even made. I had been waiting for this title to come out for a long while.
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